DOBES Archive

kd_pictures
Set of drawings with four different people and nine different items either bought in a store, or collected for eating. First game: matching two people with two objects, asking "Who got what?" (four times in different combinations) Second game: asking informant to give one item to each of the four people, then asking "Who got X?" for each item, and "What did X get?" for each person Third game: matching old man and young man, then setting up the context of a grandfather sending his grandchild to the shop/market/garden to get X. The grandchild however returns with Y. Then asking the informant "What is the grandfather going to say to his grandchild when he brings Y instead of X?" (Second round with grandmother and -daughter)
bp_ad_mt
The speakers were facing clockwise along the coast. 1: (D: Benjamin): 11, 12, 9, 7, 5, 8, 3, 2, 6, 1, 10, 4 3: (D: Samuel): 1, 4, 2, 8, 7, 5, 10, 3, 6, 9, 12, 11 2: (D: Benjamin): 6, 9, 5, 4, 10, 11, 12, 8, 3, 7, 2, 1 4: (D: Samuel): 1, 2, 12, 6 (5), 5 (6 not noticed), 3, 11, 4, 8, 7, 9, 10 AS: (D: Benjamin): 42, 44, 21, 43, 33, 13, 31, 41, 14, 24, 23, 32, 34, 12, 11, 22
bv_clips
A set of video clips with scenes of food preparation. Occasionally a black screen appears and one or more questions are asked about the preceding video part.
dp_pictures
Set of drawings with four different people and nine different items either bought in a store, or collected for eating. First game: matching two people with two objects, asking "Who got what?" (four times in different combinations) Second game: asking informant to give one item to each of the four people, then asking "Who got X?" for each item, and "What did X get?" for each person Third game: matching old man and young man, then setting up the context of a grandfather sending his grandchild to the shop/market/garden to get X. The grandchild however returns with Y. Then asking the informant "What is the grandfather going to say to his grandchild when he brings Y instead of X?" (Second round with grandmother and -daughter)
er_ta_mt
The speakers were facing clockwise along the coast. 1: (D: Everlyn): 6, 4, 1, 2, 11, 10, 3, 12, 7, 9, 8, 5 3: (D: Gabriel): 10, 7, 4, 8, 3, 1, 2, 5, 6, 12, 9, 11 (had to be restarted after 8 pictures because not recorded) 2: (D: Everlyn): 11, 5, 8, 2, 7, 6, 4, 10, 9, 1, 12, 3 4: (D: Gabriel): 4, 2, 12, 10, 8, 9, 11, 5, 7, 3, 6, 1
fr_aspect
The speaker is facing counter-clockwise along the coast. These are descriptions of short video clips that have been developed by the Max Planck Research Group for Comparative Population Linguistics at the Max Planck Institute for Evolutionary Anthropology in Leipzig, Germany, to elicit data for studying the encoding of aspect.
fs_lo_mt
The speakers are facing clockwise along the coast. 1: (D: Fox): 7, 10 (9), 1, 8, 2, 6, 5, 12, 3, 11, 9 (10), 4 AS: (D: Roland): 23, 21, 33 (13), 31 (11), 41, 22, 32 (12), 24, 43, 12 (32 noticed), 34 (14), 44, 13 (33 noticed), 11 (31 noticed), 42, 14 (34 noticed) 3: (D: Fox): 4, 2, 8, 11, 9, 3, 1, 5 (7), 7 (5 noticed), 6, 12, 10 2: (D: Roland): 11, 12, 2, 5, 9, 10, 8, 7, 4, 3, 1, 6 4: (D: Fox): 9, 11, 12, 3 (4), 1, 2, 4 (3 not noticed), 7, 10, 6, 8, 5
ma_km_mt
The speakers are facing tagha (clockwise along the coast). 1: (D: Matekolo): 8, 12, 2, 3, 5, 7, 10, 6, 4, 1, 11, 9 AS: (D: Kaomane): 12, 41, 42, 13, 44, 31, 23, 34, 11, 24, 21, 43, 22, 14, 33, 32 AC: (D: Matekolo): 13, 6, 10, 15, 14, 9, 3, 11, 5, 7, 2, 8, 1, 17, 16, 12, 4 4: (D: Kaomane): 12, 11, 3, 6, 8, 1, 7, 2, 9, 10, 4, 5 3: (D: Matekolo): 5, 9, 6, 11, 1 (8), 3, 4, 8 (1 noticed), 2, 7, 10, 12 2: (D: Kaomane): 10, 1, 6, 12, 5, 7, 9, 3, 2, 11, 4, 8
rl_pictures
Set of drawings with four different people and nine different items either bought in a store, or collected for eating. First game: matching two people with two objects, asking "Who got what?" (four times in different combinations) Second game: asking informant to give one item to each of the four people, then asking "Who got X?" for each item, and "What did X get?" for each person Third game: matching old man and young man, then setting up the context of a grandfather sending his grandchild to the shop/market/garden to get X. The grandchild however returns with Y. Then asking the informant "What is the grandfather going to say to his grandchild when he brings Y instead of X?" (Second round with grandmother and -daughter)
am_al_mt
The speakers are facing tagha (clockwise along the coast). 1: both: 12, 6, 11, 2, 7, 4, 1, 8, 9, 3, 5, 10 AS: both: 13, 44, 11, 21, 33, 42, 23, 24, 12, 41, 14, 22, 32, 34, 31, 43 AC: both: 1, 9, 8, 13, 7, 15, 12, 10, 14, 11, 3, 6, 17, 2, 4, 16, 5
rk_rg_mt
The speakers are facing tagha (clockwise along the coast). 1: (D: Regina): 7, 2, 11, 4, 9, 3, 6, 5, 12, 8, 1, 10 (ok with help) AS: (D: Rose): 14, 42, 11, 13, 44, 34, 12, 43, 24, 32, 22, 41, 31, 33, 21, 23 (ok with help) AC (D: Regina): 7, 11, 16, 4, 10, 12, 13, 1, 14, 8, 15, 5, 9, 6, 3, 2, 17 3: (D: Rose): 4, 2, 8, 11, 9, 3, 1, 5, 7, 6, 12, 10 4: (D: Regina): 9 (10), 6, 8, 5, 1, 2, 4, 7, 10 (9 not noticed), 11, 12, 3 2: (D: Rose): 6, 7 (8), 5, 1, 3, 4, 8 (7 not noticed), 10, 9, 2, 12, 11
jp_pictures
Set of drawings with four different people and nine different items either bought in a store, or collected for eating. First game: matching two people with two objects, asking "Who got what?" (four times in different combinations) Second game: asking informant to give one item to each of the four people, then asking "Who got X?" for each item, and "What did X get?" for each person Third game: matching old man and young man, then setting up the context of a grandfather sending his grandchild to the shop/market/garden to get X. The grandchild however returns with Y. Then asking the informant "What is the grandfather going to say to his grandchild when he brings Y instead of X?" (Second round with grandmother and -daughter)
ds_mc_mt
The speakers are facing tagha. 2: (D: Michael): 10, 4, 1, 7 (5), 3, 11, 8, 12, 6, 5 (7 noticed), 2, 9 4: (D: Daniel): 10, 3, 5, 6, 12, 1, 2, 4, 8, 9, 11, 7
fa_clips
A set of video clips with scenes of food preparation. Occasionally a black screen appears and one or more questions are asked about the preceding video part.
al_pictures
Set of drawings with four different people and nine different items either bought in a store, or collected for eating. First game: matching two people with two objects, asking "Who got what?" (four times in different combinations) Second game: asking informant to give one item to each of the four people, then asking "Who got X?" for each item, and "What did X get?" for each person Third game: matching old man and young man, then setting up the context of a grandfather sending his grandchild to the shop/market/garden to get X. The grandchild however returns with Y. Then asking the informant "What is the grandfather going to say to his grandchild when he brings Y instead of X?" (Second round with grandmother and -daughter)
de_clips
A set of video clips with scenes of food preparation. Occasionally a black screen appears and one or more questions are asked about the preceding video part.
fs_lo_own
The speaker is facing seawards. These are descriptions of photos and video clips of varying length on food preparation that have been prepared by Claudia Wegener. Fox Suba describes how a man smashes betelnut in a mortar, a technique used by people that cannot chew betelnut because they don't have teeth anymore, and Roland Loti describes how cabbage is cooked by wrapping it in leaves together with hot stones.
rv_aspect
The speaker is facing clockwise along the coast. These are descriptions of short video clips that have been developed by the Max Planck Research Group for Comparative Population Linguistics at the Max Planck Institute for Evolutionary Anthropology in Leipzig, Germany, to elicit data for studying the encoding of aspect.
km_pictures
Set of drawings with four different people and nine different items either bought in a store, or collected for eating. First game: matching two people with two objects, asking "Who got what?" (four times in different combinations) Second game: asking informant to give one item to each of the four people, then asking "Who got X?" for each item, and "What did X get?" for each person Third game: matching old man and young man, then setting up the context of a grandfather sending his grandchild to the shop/market/garden to get X. The grandchild however returns with Y. Then asking the informant "What is the grandfather going to say to his grandchild when he brings Y instead of X?" (Second round with grandmother and -daughter)
rl_clips
A set of video clips with scenes of food preparation. Occasionally a black screen appears and one or more questions are asked about the preceding video part.